tesseract-ocrHow can I integrate Tesseract OCR into a Unity project?
Integrating Tesseract OCR into a Unity project is relatively straightforward.
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First, you'll need to download the Tesseract OCR library from here.
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Then, you'll need to create a C# wrapper for Tesseract. This can be done using the Tesseract.Net library.
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Next, you'll need to create a script in Unity that calls the Tesseract library.
For example:
using System.IO;
using Tesseract;
public class OCRScript : MonoBehaviour {
void Start() {
// Create a new Tesseract Engine
using (var engine = new TesseractEngine(@"./tessdata", "eng", EngineMode.Default)) {
// Create an image object using the filename
using (var img = Pix.LoadFromFile(@"./test.png")) {
// Set the image to the engine
using (var page = engine.Process(img)) {
// Get the text from the engine
var text = page.GetText();
Debug.Log(text);
}
}
}
}
}
This script will load the image test.png
and output the text recognized by Tesseract using the Debug.Log
function.
Finally, attach the script to a game object in the scene and run the game.
That's it! You should now have Tesseract OCR integrated into your Unity project.
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